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Showing posts from October, 2018

Problem with sounds in gaming

Video Games can be a large source of fun and entertainment for a lot of people, and for some people it may even be their carrier. They can also be a alternative for things like books,  movies and music. Although in books the reader has to depend on their imagination and capability to make sure that the reader is understanding the book and enjoying it, however in video games the player does not have to have good imagination and understanding to enjoy it and understand the story of the game (if it has one). There would also be no problems with sounds and visual problems and glitches in books as the reader can’t see or hear anything from the book they have to use their imagination, but some people lack imagination (This condition is called aphantasia) and might struggle with it. However movies are a lot like games as they both have visuals and audio. In view of the fact the visuals are just as important in games and movies because you cannot watch a movie or play a game with no visuals a

My gaming machine - Then and Now

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PS2: CPU speed : 294.91 MHz CPU cores: 1 GPU speed : 147.46 MHz Video RAM : 4 MB System RAM : 32 MB Internal ROM: 4MB USB: 1.1 (2 ports) PS4: CPU: Number of Cores/Threads: 8/8 Frequency: speculated to be running a base clock speed of 1.6 Ghz on a 2.75 Ghz capable chip Shared L2 Cache: 2 x 2 MB Manufacturing Process: 28 nm Custom CPU with background processing for recording gameplay. GPU : AMD next-generation Radeon based graphics engine GPU Cores: 8 GPU Clock: 800 MHz Memory : 8GB GDDR5 Frequency: 5500 MHz System Memory Bus: 256-bit System Memory Bandwidth: 176.0 GB/s Storage size: 500GB, 5200 RPM, hard disk drive, user removable* External dimensions : Approximately 275 x 53 x 305 mm Mass : Approx 2.8 kg (6.2 lb) BD/DVD drive (read only) : BD x 6 CAV, DVD x 8 CAV, Blu-ray and DVD playback, no audio CD support Input/Output : Super-Speed USBx (USB 3.0) port x2, AUX port x1  Networking : Ethernet x1, IEEE 802.11b/g/n (2.4 GHz only), Bluet

Why music and sound FX is important

Music and sound is important because it can immerse the player into the game, the player can also gain information about the game or the games world through sounds because there could be an NPC talking to you about lore or to give you a quest to do. Wave form -  a curve showing the shape of a wave at a given time. Wave length - The distance from one crest ( the highest point) to another. Amplitude - The maximum extent of a vibration. Frequency - The rate at witch something   occurs  over a particular amount of time. Pitch - the quality of sound governed by the rate of vibrations. Hertz  - Is a unit of frequency equal to one cycle per second. Decidable  Level -    is used to measure sound  level. Sound generator - an object that produces sound by vibrating . Foley -  Foley is the reproduction of everyday sound effects that are added to films, games  and other media in post-production to enhance audio quality.